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Moxonomy

Paradox Gardens

Land

Card-filtering lands go back decades, but the older ones spent that filtering on velocity: a Lonely Sandbar cycles itself away, a channel land trades itself for a fresh card. Surveil is a different sink. It does not draw and it does not gain life; it sculpts, letting a Simic deck bin a flooded top card or feed a graveyard payoff without spending a card to do it, which places this design firmly in an era that treats the yard as a resource rather than a dumping ground. The price is deliberately steep. At 2 generic manaGreen manaBlue mana on top of the tap, the surveil is not something to fire off mid-development; it is a mana dump for a board state where four spare mana have nothing better to point at. That gating does the balancing work: the enters-tapped clause and the four-mana activation together keep the fixing modest and stop the sink from ever becoming free value. Both of the card's activated abilities want the same tap. One is plain green-blue fixing; the other is a slow, incidental graveyard nudge that has to outbid the mana every turn it wants to fire. A deck has to want the manabase first and the surveil a distant second, which is exactly the ordering the activation cost enforces.

Paradox Gardens (sos)
SOS · #258common
Pricing
Normal: $0.20
Foil: $0.18
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana or Blue mana. 2 generic manaGreen manaBlue mana, Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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