Papercraft Decoy
A body that wants to die, priced so its death is worth something. The 2/1 frame is deliberately fragile: it trades in combat, chumps and blocks, and gets sacrificed without regret, and every one of those exits offers the same optional deal. Pay two, draw a card. The trigger fires on leaving the battlefield rather than on death, which is the quiet reach of the design: it cashes in when the Frog is bounced, blinked, exiled, or shuffled away, not just when it dies. That distinction turns it into a repeatable draw engine for any deck that flickers or returns its own creatures, since each round-trip is another optional card. The payment clause is what keeps the effect from being free value: you only draw if you have the mana and want to spend it, so the card asks a question at the exact moment it dies rather than handing you a reward you did not choose. Its ancestors are the artifact creatures built to be spent, the ones whose value hides in their removal from play, but most of those front-load the payoff into an enters trigger. Anchoring the reward to leaving the battlefield instead is what makes it a natural fit for sacrifice outlets and blink effects rather than a simple cantrip stapled to a body.
