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Moxonomy

Panther Pounce

InstantWhite mana

Combat tricks that also draw a card are a familiar white-blue tension, but folding the card advantage into a single white pip via a Clue token changes the accounting: you pay the White mana now for the trick, and the draw becomes a deferred option, available the moment you have 2 generic mana and priority to sacrifice the token (later this turn or any turn after). The +1/+0 and flying are the smallest possible commit-to-combat rider, enough to push a blocked attacker over the top or slip a point through a stalled board. The untap clause is the piece doing quiet double duty: cast it on your own attacker and you get pseudo-vigilance, letting a creature swing and then stay back to block on the crackback rather than committing the whole turn to offense. That untap plus evasion in one beat gives a single creature offense and defense across consecutive turns off one instant, and against an opponent the same untap can ready a blocker they had tapped down. Directing the investigate to any player is a flavor of generosity you will almost never spend, but the option is written in, a nod to multiplayer politics. It is a card that pays off a board already tilting your way, layering an incremental combat edge onto a slow refill rather than digging you out of a hole.

Panther Pounce (msh)
MSH · #29common
Pricing
Normal: $0.14
Foil: $0.16
Oracle Text

Rules text

Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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