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Moxonomy

Panic Spellbomb

Artifact1 generic mana

The trick this artifact pulls is that its two halves are paid for at different times and answer to different masters. The tap-and-sacrifice ability is colorless: any deck can crack it to push a single attacker through, no red mana required. The card draw is the part that asks for a commitment, but it asks late, after the artifact has hit the graveyard, and only if you have a red mana to spare. That separation is the whole design logic. It lets the card slot into a colorless shell as pure utility while quietly rewarding the red deck that wants more. Note the trigger's exact shape: it fires when the artifact is put into a graveyard from the battlefield, so it cashes in off the sacrifice ability, off removal that destroys it, and off a sacrifice engine that eats it, but not off a bounce or an exile effect that never sends it to the yard. The Spellbomb cycle each pairs a generic colorless ability with a single colored mana for a card, and this is the one tuned for tempo: a half-point of evasion now, a fresh card whenever the body finally dies. It is small, deliberately so. The ceiling is replacing itself while shaving a blocker off the table, which makes it the kind of cheap artifact that lubricates a deck rather than carrying it.

Panic Spellbomb (c14)
C14 · #259common
Pricing
Normal: $0.09
Foil:
Oracle Text

Rules text

Tap, Sacrifice this artifact: Target creature can't block this turn. When this artifact is put into a graveyard from the battlefield, you may pay Red mana. If you do, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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