Paliano
Two multiplayer subsystems get welded together here, and the join is the whole design. The monarch trigger fires when your creatures connect and the crown sits vacant, turning every attack into a bid for the extra card and the incentive to keep swinging for it. The chaos trigger seeds the board with deathtouch Assassins that arrive with haste, ready to attack the turn they appear or simply threaten anything that dares to block or race. Each half feeds the other: monarch rewards aggression, and the Assassins punish the retaliatory swings that trying to steal the crown invites, so the table is pushed toward attacks that would otherwise be too risky to make. Setting this on Fiora is not incidental, since that plane is home to the original monarch mechanic, so the design deepens an existing identity rather than borrowing it loosely. What lifts it past novelty is how it reshapes a combat step without touching anyone's deck: the crown circulates through damage, the token supply grows through the dice, and both bend the incentive structure of who attacks whom. That is chaos as a genuine strategic axis rather than pure variance, a harder thing to build than a plane that doles out mana or draws a card. The dice still govern when the Assassins arrive, but the pressure they exert once they do is anything but random.
