Paleontologist's Pick-Axe // Dinosaur Headdress
Swing, draw, discard: the front face is a looting engine bolted to a creature, the kind of card-selection that keeps an aggressive board stocked without asking for its own slot. That much is unremarkable. The real design lives in the transformation. Paying the craft cost exiles the Equipment alongside one or more of your creatures (from the battlefield or the graveyard), and because it is exile rather than sacrifice, no death or sacrifice triggers fire on the way out. The flipped headdress then attaches and turns its wearer into a copy of whichever exiled creature you tagged as the Equipment came down. The two faces reward opposite instincts. The loot-axe wants to ride something cheap and evasive that connects turn after turn; the headdress wants you to have fed a genuinely expensive or build-around body into the craft, so the copy is worth wearing. The trick that makes the card cohere is that the exile functions as storage, not loss: the exiled cards become the menu the headdress reads from, and your choice locks the moment the Equipment attaches. Every piece of this happens on your main phase, because craft carries an explicit sorcery-speed restriction. You spend the creatures and the mana to reprint your best body onto a fresh wearer, which is a slower, more deliberate value loop than the aggressive front face first suggests.

