Paladin of Prahv
Forecast was the design conceit that let a card do something useful while sitting in your hand, and this Knight is the lifegain expression of it: pay during your upkeep, reveal the card, and turn another creature's damage into life without ever committing the body to the board. That hand-bound mode is the more interesting half. The 3/4 itself is a fine attacker that recoups its own damage as life, but it can also be left in reserve as a repeatable upkeep tax on a damage race, draining the value out of an opponent's swings turn after turn while staying safe from removal aimed at the battlefield. The cost of that flexibility is the same constraint the whole mechanic carries: once per turn, only during your upkeep, and only by exposing the card to anyone reading your hand. Lifegain that scales with damage dealt is also fundamentally reactive, a stall tool rather than a clock, which is why a six-mana white body asking you to choose each turn between deploying it and broadcasting it never quite found a competitive home. As a piece of the forecast cycle, it is the gentlest: a defensive lever for grindy, life-total-matters builds rather than a card that closes games.

