Painter's Studio // Defaced Gallery
Two effects red rarely gets to bundle onto one card, sold here as separate doors you buy in whichever order the game demands. Painter's Studio is impulse draw: exile two cards, play them through your next turn, the familiar red bargain where card advantage arrives with an expiration date so you spend it now or lose it. Defaced Gallery is a repeatable Overrun-lite, pumping every attacker each time you swing. Neither half is remarkable alone, and both have appeared on cheaper cards. The value is in the installments. Unlock the Studio early to refuel a stalled hand, then unlock the Gallery later once the board is wide enough to close, paying only that door's cost rather than spending a fresh card from hand. Because a door already on the battlefield can only be unlocked at sorcery speed, you never get to flash in reach at the perfect instant; you trade instant-speed flexibility for the right to purchase each half when it matters, from a single slot in your opening seven. That is the design argument. Not two abilities stapled together and hoped for, but one card that lets an aggressive red deck decide, turn by turn, whether it needs gas or the extra points of damage to finish. The split turns a mediocre card into a modular one, and the sorcery restriction is what stops the modularity from also being free tempo.
