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Moxonomy

Pain Magnification

Enchantment1 generic manaBlack manaRed mana

A discard engine bolted to a damage threshold, and the threshold is exactly what keeps it stranded. The condition (three or more damage from a single source) sounds easy to satisfy in a deck full of burn and big creatures, but the design asks two unrelated things to happen at the same time: you have to be landing real chunks of damage on your opponent and you have to care that they are losing cards rather than just losing life. By the time you can reliably trip the trigger, the damage is usually closer to ending the game than the discard is. The card pictures a grindy black-red board-control plan where you ping and burn for value instead of reach, stripping a hand one card at a time while the life total comes down slowly: a plan that rarely beats just pointing the same damage at the face. It reads like a Rakdos descendant of older black discard enchantments such as Bottomless Pit and Megrim, reframing the trigger around combat and burn rather than upkeep or empty hands, but the rate it demands is steep. The honest read is a build-around still searching for a shell that deals damage in threes without simply killing the opponent first.

Pain Magnification (dis)
DIS · #121uncommon
Pricing
Normal: $1.19
Foil: $7.28
Oracle Text

Rules text

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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