Page, Loose Leaf
Grandeur has always been a strange bargain: the mechanic hands you a payoff for owning a second copy of a legendary permanent, then asks you to feed that copy into the ability rather than play it. Here the tension resolves into a mana rock that doubles as a spellbook. The body is doing almost nothing on offense (a 0/2 exists to tap for colorless and hold the ground while it blocks), so the whole design leans on the discard cost. Pitching a redundant copy of a legend you could only ever field one of at a time turns dead-card overlap into card selection: not a raw draw, but a dig that guarantees the next instant or sorcery off the top. That makes it a natural fit for a deck top-heavy on spells, where the second Page is never a permanent you wanted anyway and always a rummaged trip further into your library. The wrinkle is the bottom-in-random-order clause, which quietly closes the loop that similar effects leave open: you cannot mill toward a known top card, so the ability rewards raw spell density over stacking tricks. It is the rare Grandeur card built around a resource rather than a life-swing or a token dump, and the discard becomes the whole engine instead of a footnote.
