Pack's Betrayal
The Threaten effect is one of red's oldest tools, and this one bolts a tribal reward onto the frame: borrow a creature, untap it, give it haste, and send it in for a turn. The scry 2 rider is the wrinkle, gated behind controlling a Wolf or Werewolf, and that gate points squarely at the deck this was cut for rather than the generic borrow-and-attack toolbox. A plain Threaten is pure tempo, a one-turn trade of your mana for their blocker or beater, and the stolen creature is gone at cleanup. The scry turns that spent card into one that also smooths your next two draws, but only if your board already fits the theme. It is a deliberate asymmetry: the aggressive shell that most wants to steal a blocker and race is exactly the shell likeliest to have a Wolf on the table, so the reward compounds the plan the card was built to support rather than bailing out a stumbling one. Outside that shell the rider never fires and you are left with a baseline three-mana theft, the same rate red has charged for this effect for years. Because it is a sorcery, the theft is a proactive attacking play rather than a combat trick; you are committing on your own main phase, on your own terms, and paying not for the effect itself but for the conditional value stacked on top of it.

