Pack Hunt
Tutoring for three copies of a creature in one card sounds like a deckbuilding fantasy, but the design only works if those copies exist to be found. The card is a singleton-breaker by nature: it wants a creature you intentionally run four-deep so it can rip the back half of the playset into your hand at once. That constraint is the whole point. A green sorcery that finds three of anything would warp toolbox formats; tying the search to "the same name as target creature" forces you to already have one on the battlefield and to have built around a creature worth quadrupling, then converts your library's redundancy into a fistful of cards. The four mana buys card volume, not selection: you cannot grab three different answers, only three of one thing, which keeps it honest. The result reads less like a tutor and more like a payoff for committing to a tribal or token-feeder core, refilling on a single creature you have decided is the deck. It is a narrow engine dressed as a broad one, and the narrowness is what makes the three-for-one defensible rather than oppressive.
