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Moxonomy

Pack Hunt

Sorcery3 generic manaGreen mana

Tutoring for three copies of a creature in one card sounds like a deckbuilding fantasy, but the design only works if those copies exist to be found. The card is a singleton-breaker by nature: it wants a creature you intentionally run four-deep so it can rip the back half of the playset into your hand at once. That constraint is the whole point. A green sorcery that finds three of anything would warp toolbox formats; tying the search to "the same name as target creature" forces you to already have one on the battlefield and to have built around a creature worth quadrupling, then converts your library's redundancy into a fistful of cards. The four mana buys card volume, not selection: you cannot grab three different answers, only three of one thing, which keeps it honest. The result reads less like a tutor and more like a payoff for committing to a tribal or token-feeder core, refilling on a single creature you have decided is the deck. It is a narrow engine dressed as a broad one, and the narrowness is what makes the three-for-one defensible rather than oppressive.

Pack Hunt (nem)
NEM · #109rare
Pricing
Normal: $0.48
Foil: $8.19
Oracle Text

Rules text

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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