Pack Guardian
Flash is what turns a fair body into a tempo threat: ambush an incoming attacker during combat, or hold the mana up as a bluff and untap into a clean four-power swing next turn. The discard clause is where the green design logic shows. By the midgame, lands stop being progress and start clogging draws, so the token rider lets you cash a surplus land for a second body. That conversion is optional and conditional, which keeps the floor honest: with no land to pitch, you still have a flash creature for four mana; with one to spare, you get six power across two bodies that can pressure planeswalkers or block in pairs. This sits in a line of midrange green creatures that fold mana-flood insurance into their effect rather than asking for a separate slot, paying you back for the lands you no longer need at exactly the point in the game where they hurt most. The Wolf token nods to a recurring green-on-gothic-horror theme, but the mechanical payoff is the part that travels: instant-speed creature deployment with a built-in pressure valve for the back half of a game.



