Oxidda Finisher
Affinity has always been a mechanic that lives on artifact count, so retargeting it to Equipment specifically is the interesting move here. Equipment doesn't flood the board the way mana rocks and artifact lands do; a deck committed to swords and axes might have three or four of them online, which means the discount here is real but bounded, rarely stripping the full five generic. That ceiling is what keeps the body honest: a 7/5 trampler that arrives for three or four mana is a legitimate haymaker, but you paid for it in the deckbuilding cost of running enough Equipment to enable it, and every one of those swords wants a creature to wear it. The tension is deliberate. The Equipment you assembled to make this cheap is also the Equipment you'd rather be strapping to a hexproof one-drop, and this ogre is happiest naked, hitting for seven over blockers. It rewards the specific archetype where you have so many artifacts of the right subtype that the cost reduction and the payoff stop competing. Read it as affinity narrowed rather than affinity gutted: the mechanic that broke Mirrodin was too explosive to reprint at full breadth, and pinning the discount to a slower, board-committing artifact type is one way to keep the "spend cheap, hit hard" fantasy without the storm-adjacent starts that got affinity restricted the first time around.
