Ox of Agonas
The wheel effect (discard your hand, draw three) has existed as a sorcery or an enchantment for years, and stapling one to a 4/2 body is a modest upgrade on its own. The escape line is where the card becomes a specific machine. Recasting it from the graveyard costs plus the exile of eight other cards from your yard, and that second half is not a mana problem, it is an inventory problem: the deck has to keep the graveyard fuller than it strips it. That points at exactly one kind of build, the one that mills itself, cycles freely, and refills from empty, and it actively punishes any deck that respects its graveyard as a resource. In the right shell the eight-card exile is affordable early, because those decks fill their yard fast; in a fair deck the escape line is dead. That is the design working as intended. The wheel-on-a-stick is the front; the recursion engine is the back. Every time it escapes it turns a spent grip into a fresh three and climbs back onto the battlefield with a +1/+1 counter, so a dead hand becomes a fresh one again and again as long as the graveyard keeps replenishing. It belongs to the narrow class of red card advantage whose real price is graveyard real estate, and it was built to reward the archetype that was going to empty its hand anyway.






