Owlin Historian
The two abilities feed each other cleanly: the entry surveil stocks your graveyard, and the pump trigger cashes that stock back out whenever cards leave it. What makes the card sharp is not the loop but how the trigger reads. It cares about cards leaving your graveyard rather than entering it, and it counts events, not cards, so a single spell that returns three creatures at once pumps this only once, while three separate recursion pulls pump it three times. That distinction quietly rewards a graveyard built for repeated small withdrawals (flashback, escape, individual reanimation spells) over one big shovel-out. The 2/3 body is modest and the +1/+1 lasts only until end of turn, which frames the bird as a value creature that converts your recursion engine's exhaust into evasive combat pressure: the flying keeps the growth relevant even across a clogged board. White has not traditionally been the graveyard color, which makes the design read as a deliberate nudge toward a white-based recursion shell, one that treats the graveyard less as a bin to dump into and more as a workbench to keep pulling from. The surveil is the seed; the pump is the harvest; and the counting-by-event clause is the line that decides which kind of recursion engine actually wants this bird.
