Overwhelmed Apprentice
Both halves of the enter trigger touch a library, but they point in opposite directions: opponents lose two cards off the top, and you scry two on your own. Neither half is a resource by itself. Milling two does not thin an opponent's draws (it just relocates random cards to their graveyard, leaving the odds on their next draw untouched); scry sculpts your next two turns but never puts a card in hand. So the card asks to be a cog rather than a payoff. The mill matters where graveyards are targets or where a clock is being assembled against a specific opponent; the scry matters in shells that care about the top of their own deck; the 1/2 body is the load-bearing detail, not an afterthought, because it survives the incidental one-damage pings that clear away 1/1 utility wizards, so the creature sticks to block or to be reused. Flicker and reanimation are the real multiplier: every re-entry repeats both effects, and unlike a scry engine that leaves cards on top and keeps showing you the same two, a fresh entry pushes a different pair off the opponent's library and re-sculpts yours after you have drawn through the last look. A mono-blue one-drop that touches four cards across two libraries the moment it lands, built for any deck that treats library position as something to manage rather than a place to draw from.

