Overgrown Zealot
Ramp usually accelerates a curve. This druid accelerates a keyword. Its first tap is the standard any-color fixing you would expect from a green two-drop, and the 0/4 body outlives the combat math that kills most one-toughness accelerators. The second tap is the specific idea: two mana of a single color, sealed off entirely for turning face-down permanents face up. Disguise and manifest cards each carry a turn-cost to unmask, and that reveal price is frequently the friction that keeps hidden permanents balanced; here is a creature whose entire second gear exists to pay that toll faster, doubling color output but only down that one narrow pipe. Strip the second line and you have a serviceable if unremarkable green dork with an unusually durable frame. Leave it on and full efficiency arrives only in a shell stocked with disguised or manifested cards. The color restriction on the flip mana is the honest half of the bargain: that extra pip cannot be cashed toward a spell, only toward the reveal, so the doubling is never free ramp, it is fuel that needs face-down cards to spend on. Absent that context, the card is a wall that taps for one, which is precisely why the extra output is priced where it cannot leak into your general curve. It stands as a rare instance of acceleration built for a mechanic rather than a mana count.
