Overgrown Pest
The interesting wrinkle here is what the card selection actually filters for. A 2/2 for three that digs five deep is nothing on rate; green has been printing that body since the beginning. What separates this one is the specific class of card it can pull: lands, yes, which makes it fixing dressed as a body, but also any double-faced card, which is a much stranger and more valuable net. Modal double-faced cards blur the line between spell and land, so an effect that "may reveal a land or double-faced card" is quietly reaching for the most flexible cards in a given pool: the ones that can be either. That doubling of eligible targets is the design idea. A creature that only found basics would durdle; a creature that finds a land when you need mana and a spell-side-of-a-double-faced-card when you need action turns the enters-the-battlefield trigger from mana insurance into genuine card selection. The random-bottom clause is what stops it short of a repeatable tutor: you see five, you take one, and the other four scatter, so its value tracks how much of your deck this can actually grab rather than how deep a toolbox you comb through. It is a smoothing engine that got a lot more interesting the moment double-faced cards became a permanent fixture rather than a set-specific gimmick.
