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Moxonomy

Overgrown Arch

Creature — Plant Wall1 generic manaGreen mana

Most defensive walls buy time and nothing else; this one converts the time it buys into card selection. The 0/4 body stops early aggression cold, the tap-for-life ability grinds out incidental value, and then the sacrifice clause cashes the whole thing in for a Learn. That last conversion is the design logic worth sitting with. Defenders as an archetype have always struggled to justify their slots outside dedicated wall builds, because a creature that cannot attack is a resource you are betting will pay off defensively. Here the wall is never a dead card: if the ground game never materializes, you break it apart into a fresh card and move on. It doubles as a floor and a ceiling, a blocker that refunds itself. Learn is what elevates the sacrifice past a simple cantrip, since it can fetch a Lesson your opponent cannot see coming; when your Lesson bench is empty, the fallback discard-to-draw keeps the ability live regardless. The result is a two-drop that asks very little of the deck around it: no wall payoffs required, no graveyard setup, just a body that holds the line and then turns into gas the moment holding the line stops mattering.

Overgrown Arch (stx)
STX · #139uncommon
Pricing
Normal: $0.17
Foil: $0.19
Oracle Text

Rules text

Defender Tap: You gain 1 life. 2 generic mana, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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