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Moxonomy

Overcome

Sorcery3 generic manaGreen manaGreen mana

Green has handed out flat team pumps at every size since the earliest sets, but a raw +2/+2 has a way of getting stranded against a wall of blockers. The trample rider is what stops that from happening. Once each of your creatures can shove excess damage past a single body, tokens and small attackers stop being chump-blockable, and a wide board that should grind to a halt against a defensive line instead rolls straight over it. That is the pivot that earns the spell its five mana: the math swings from "I need another turn" to "this is lethal now." An anthem that maintains a board is a value card; this one converts a board into a finishing blow. The sorcery-speed restriction is what pays for that ceiling. You cannot ambush a defender with it mid-combat; you precommit on your main phase with the alpha strike already mapped out, exposed if the board gets answered before you swing. That timing keeps a team-wide trample anthem from tipping into oppressive: full price, fully telegraphed, and worth nothing unless you already have the creatures on the table to point it at.

Overcome (hou)
HOU · #125uncommon
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

6 sets
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