Overburden
This is blue handed an enchantment that punishes growth, an inversion of the color's usual permission-and-tempo role that defined a whole early-era cycle of stasis pieces. The tax reads symmetric and plays one-sided: whoever is developing a board pays it, and whoever is sitting back does not. Every nontoken creature you commit returns a land to your hand, so each body you deploy stalls the next one, setting your own mana development backward as it resolves. The effect compounds against decks that win by chaining threats and barely scratches the deck that intends to win without committing creatures at all, the control or prison shell that has already built its engine and would rather grind. That asymmetry is what lets a two-mana enchantment hit this hard. Notice the seam: the trigger fires only on nontoken creatures, so a player who manufactures bodies for free pays nothing while a player casting and resolving real creatures pays every time. It does not counter or kill anything; it converts the act of entering into a partial setback, taxing creation rather than existence. That places it among the symmetric-but-not-really lock pieces, the ones that read fair on the card and play entirely according to who built the board around them.
