Out Cold
The stun counter reframed what a Fog-adjacent tempo spell can buy. Older tapping effects (the whole Icy Prison lineage of "tap and it stays down") locked a creature for exactly one untap step; the stun counter formalizes that trick into a repeatable, stackable mechanic, and this instant hands out two of them at once. Two attackers pointed at your face get tapped and then eat their next untap step just clearing the counter, which is a full turn of defense against a pair of threats plus a two-for-one tempo swing against a control mirror's pair of threats. The uncounterable clause is the load-bearing restriction working in reverse: rather than paying with a downside, the card buys immunity into its cost, so a spell whose entire job is to survive a lethal swing cannot be answered by the interaction (counterspells, ward) an opponent would most want to hold up in that exact window. Then Investigate tacks a Clue onto the transaction, so the tempo play is not pure defense; it banks a card for later. That combination (a defensive instant that cannot be stopped, taxes the opponent's next turn, and replaces itself) is a lot of jobs stacked onto one card, and the reason it works without being oppressive is the ceiling: it taps up to two, never more, and the stun counters are removed one at a time, so a wide enough board simply outruns it.
