Oust
The trick here is the second-from-the-top placement, and it pays for a removal rate that would otherwise be obscene. For one white mana you erase any creature: an early aggressor, a freshly cast bomb, a token-generating problem. The catch is engineered to deny you a clean answer. The card you remove is not gone, only delayed, and the placement specifically slots it under whatever the opponent draws next, so the threat returns two draw steps later rather than this one. That buys a couple of turns of tempo against a recurring problem and nothing permanent against a singleton; they redraw it eventually, you have only deferred the question. The three life handed to the opponent is the toll for hitting that low price point: you remove a creature at a profit to yourself in tempo while paying out in their life total, which makes it sharpest against aggressive boards and clumsiest against the slow grind it briefly delays. White's removal has always traded directness for restriction (exile under condition, damage prevention, taxation), and this sits squarely in that tradition: a soft answer to a creature that refuses to be a hard answer to the deck. The second-from-top clause does mean the opponent's very next draw is untouched, so the card that returns arrives on schedule behind whatever they were already going to draw, never sooner.




