Oteclan Landmark // Oteclan Levitator
Craft's whole conceit is that an artifact can be spent to upgrade another, and this is a tidy little demonstration of the loop: a cheap artifact that smooths your next two draws, then later cashes itself and a second artifact to become a threat. The pairing holds together because scrying two is real work on turn one, so the card justifies its slot long before the Craft cost is live, and the exile requirement gives your spent artifacts a second purpose instead of leaving you clutching a dead enabler. Notably, that fuel can come from the graveyard, so the upgrade need not cost you a body on the board: you can feed the machine with an artifact that already died. The transformed side is deliberately a support piece rather than a finisher: a flyer whose attack trigger hands evasion to a grounded attacker, turning a clogged ground stall into a two-creature push through the air. That is a modest reward for a modest investment, and it keeps the conversion honest; you are buying evasion, not spinning a spent enabler into a bomb. Restricting the flip to your main phase matters too, since it makes the upgrade a proactive commitment you signal on your own turn, not a surprise combat trick sprung at instant speed. As a design it is Craft in miniature: cheap, useful early, and rewarding the player with spare artifacts on hand to feed the conversion.
