Oscorp Research Team
A 1/5 body for four mana is a wall that survives most early aggression, and the activated ability is the reason the wall wants to stick around: seven mana for two cards is a rate that only starts to matter in the long games where nobody is applying pressure anymore. That is the whole tension in this design. The defensive front end buys the time; the expensive card-draw back end spends it. Nothing here happens fast. Drawing two cards at instant speed for is priced high enough that it reads as a mana sink rather than an engine, the sort of ability you activate on an opponent's end step when you have flooded out and have nothing better to spend the turn on. The body is doing the real work: five toughness blocks a long parade of early creatures without dying, and the single power means it is never trading up, only holding the line. This is the shape of a stall piece, a creature that asks the game to go long and then gives you something to do with the mana once it has.

