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Moxonomy

Orzhov Racketeers

Creature — Human Rogue4 generic manaBlack mana

A hand-attack effect gated behind combat damage is a hard sell on a 3/2, because the opponent controls whether the trigger ever fires: they can hold up any blocker and the discard never happens. What keeps the design coherent is the afterlife rider stapled underneath. The two options the opponent weighs are not symmetrical, but they both cost something. Leave the body unblocked and they lose a card from hand; block it lethally and they buy that turn's safety by handing you two evasive Spirits. A nonlethal block, of course, does neither: it just stops the discard without paying the afterlife tax, which is where the fragile toughness bites hardest. This slots the Racketeers into the extract-mode Orzhov plan the guild has always favored, where value is squeezed from combat contact and death triggers rather than raw stats. The friction is real: five mana for a 3/2 whose upside is a single discard is a steep asking rate, and against decks that empty their hands early the trigger stops mattering long before the Spirits do. It reads best not as a threat but as a body designed to convert its own death into flying fodder, keeping an aristocrats-adjacent board plan ticking rather than closing games on its own.

Orzhov Racketeers (rna)
RNA · #80uncommon
Pricing
Normal: $0.05
Foil: $0.24
Oracle Text

Rules text

Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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