Orzhov Racketeers
A hand-attack effect gated behind combat damage is a hard sell on a 3/2, because the opponent controls whether the trigger ever fires: they can hold up any blocker and the discard never happens. What keeps the design coherent is the afterlife rider stapled underneath. The two options the opponent weighs are not symmetrical, but they both cost something. Leave the body unblocked and they lose a card from hand; block it lethally and they buy that turn's safety by handing you two evasive Spirits. A nonlethal block, of course, does neither: it just stops the discard without paying the afterlife tax, which is where the fragile toughness bites hardest. This slots the Racketeers into the extract-mode Orzhov plan the guild has always favored, where value is squeezed from combat contact and death triggers rather than raw stats. The friction is real: five mana for a 3/2 whose upside is a single discard is a steep asking rate, and against decks that empty their hands early the trigger stops mattering long before the Spirits do. It reads best not as a threat but as a body designed to convert its own death into flying fodder, keeping an aristocrats-adjacent board plan ticking rather than closing games on its own.

