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Moxonomy

Orzhov Guildmage

Creature — Human WizardWhite or Black manaWhite or Black mana

Both activated abilities ask for the same three-mana toll, but only one of them advances a kill, and that asymmetry is the whole design. The symmetric drain is the engine; the lifegain mode is the brake. The lifegain ability exists less to gain life than to dampen the very clock the drain creates, letting a controlling deck stall while the second ability picks off the opponent one point at a time. It is a slow engine by intent: three mana per ping is a tax steep enough that the card can never threaten to take over a turn the way a real combo piece would, which is exactly why it was safe to hand a hybrid creature both halves of the guild's identity. The hybrid pips are doing real work too, since they let the card slot into a mono-white or mono-black shell while still offering both modes once the second color is online. Read the two abilities together and the card resolves into a single statement of what its guild is about: attrition as a value system, where you outlast them by draining their total while propping up your own. The body is incidental; this is a mana sink wearing a creature's clothes, built for the long game where every untapped three mana eventually buys another point off their life.

Orzhov Guildmage (cma)
CMA · #205uncommon
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

2 generic manaWhite mana: Target player gains 1 life. 2 generic manaBlack mana: Each player loses 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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