Orzhov Euthanist
Two destroy effects stapled to one 2/2 body, each gated behind the same condition: the target has to have taken damage this turn. The entry trigger never hands you unconditional removal; it finishes a creature already softened by combat, a ping, or a prior burn spell. That damage requirement is the price for getting a destroy effect from a three-mana creature, and it means the assassin earns its keep only on a board where combat math is already doing your work. Haunt collects a second, delayed payment: when this dies, it exiles itself onto a target creature, and when that haunted creature later dies, you get the same conditional kill one more time. That is the whole of it: one additional trigger, paid out from exile, not a recursion loop. The mechanic folds the guild's death-and-debt flavor into the card's structure: every effect is owed against something dying or having died, and the player who orchestrates the sequence of damage and death gets paid twice across the assassin's lifespan. Because both halves still demand a creature that took damage in the same turn the trigger resolves, neither installment is a guaranteed kill; it is removal that arrives on credit and asks you to engineer the conditions yourself. Set against the cleaner kill spells of its era, which asked nothing in return, this one trades certainty for a second appearance, provided you do the setup work both times.

