Orzhov Enforcer
Every interaction an opponent has with this 1/2 is a losing trade, and that is the entire point. Block it in combat and lose a creature to deathtouch. Kill it and hand over a 1/1 flier for the trouble. Ignore it and take a poke that still threatens to trade up on the crackback. The deathtouch turns a small body into something any attacker must respect; the afterlife token means removing it or blocking through it still costs tempo and board presence. That double duty is the design: two functions stapled onto a cheap creature that refuses to leave the battlefield cleanly. For sacrifice and aristocrat strategies the split is the actual payload. One creature becomes two, one of them airborne, and each half can feed an outlet or fuel a death trigger; in that context the deathtouch is almost incidental, a nice defensive tax on a card you were going to sacrifice anyway. What makes the pairing durable is that it rewards patience on defense and value on offense without asking for setup or a build-around commitment. An unassuming two-drop that quietly overperforms because there is no clean answer to it: every line the opponent picks leaves them a body down, a tempo step behind, or a flier worse off.


