Orzhov Advokist
A bribe disguised as a board buff. At the beginning of your upkeep, the offer goes out to the table: strengthen a creature of your choice with two permanent counters, but in exchange, none of that player's creatures may swing at you or your planeswalkers until your next turn. The buff sticks; the truce is the price, and it renews only when your upkeep comes back around. It weaponizes the table's own greed, because the gain is concrete and the peace is short, so most opponents take the deal without much thought. The cumulative effect is a player who quietly steps out of the war while everyone else's armies swell into problems for one another. This is a pillow-fort piece that redirects the game rather than stalling it, paying opponents to leave one player alone and to point their newly oversized creatures elsewhere. The 1/4 body signals the plan was never to attack, only to sit behind a wall of self-interested truces. It belongs to a small lineage of mono-white political designs that hand opponents a benefit conditioned on that benefit never being turned back against you, the same logic behind cards that gift resources while purchasing safety. The offer is genuinely good, which is precisely why it works: a defense nobody wants to refuse is a defense nobody attacks through.








