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Moxonomy

Orochi Colony

Plane — Kamigawa

The plane rewards the aggression it enables, which is a tidy loop. Whenever a creature you control connects with a player, it fetches a basic tapped, so a board that connects turns the plane into a slow-motion fixing engine: the more you attack, the more your mana grows, and the more your mana grows, the more you can attack. That the land arrives tapped is the brake keeping it from spiraling in a single turn. The chaos trigger sharpens the whole thing by making a creature unblockable, which does not just push extra damage through: it clears the way for the combat trigger to fire, welding the die roll to the fetch payoff. Ramp-through-combat is a rare design axis, since ramp usually happens in the early turns before creatures matter and combat rewards usually read as burn or card draw. Folding both into a single planar rule makes the Kamigawa-flavored Orochi colony behave less like a board and more like a strategy: commit creatures, keep them swinging, and let the plane bankroll whatever you draw next. In a chaotic multiplayer game, that turns even chip damage into progress, which is exactly the kind of low-stakes engine the plane was built to showcase.

Orochi Colony (moc)
MOC · #152common
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target creature can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
Printings elsewhere

Other printings

2 sets
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