Ornery Dilophosaur
Deathtouch on a 2/2 body is a common-rarity tax on combat math: your opponent trades away something they'd rather keep, or eats a chump. The attack trigger is what elevates the design past that baseline. With a four-power creature or better already on the board, this swings as a 4/4 with deathtouch, the sweet spot where deathtouch stops being purely defensive and starts winning races: a big-enough attacker to demand a real block, and a body that kills whatever answers it. The conditional does the balancing work. Absent a heavy hitter alongside, it stays a fragile 2/2, easy prey in any exchange; the pump only materializes on a board already built to feed it, which pushes the card toward decks that are ahead on the ground rather than clawing back from behind. That makes it a payoff creature dressed as a beater, the kind of common that rewards a green stompy curve rather than slotting into any deck that happens to run green. The Dinosaur type and the power-4 clause both point at the same archetype: fat creatures attacking in a group, with this one turning a good attack into a lethal one by threatening to kill any blocker outright.

