Orim, Samite Healer
Damage prevention is one of white's oldest defensive archetypes, and this is the version that put a name and a face on it. The Samite Healer common had been quietly preventing one damage per turn since Alpha; promoting that effect to a legendary with three points of prevention turned a sideboard footnote into a repeatable, every-turn shield. The structural detail that matters is the targeting: "any target" means the tap ability protects a creature in combat, a player's own life total against burn, or anything else that can be dealt damage, and it does all of that at instant speed with no mana attached past the tap. That flexibility is also where the rate stays balanced. Three points per activation is a tax on tempo, not a wall: it blunts one big swing or eats a single burn spell, then resets. The 1/3 body is built to survive the kind of incidental damage the ability is meant to soak, a defensive frame that lets the healer keep ticking while a grindy board state plays out around it. It is a card that favors patient, attrition-minded white play rather than racing, the soft underbelly of a color usually pushed toward aggression. As one of the named clerics of its era, it also marks the point where Wizards started treating the humble medic as a build-around rather than a chump blocker.

