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Moxonomy

Orim

Vanguard

Before the game even started, the Vanguard format let your chosen avatar reshape the table: an extra card or two, a swing in starting life, and a static rules tweak that colored how the rest of the game played out. Here that tweak is defensive and quiet: every creature you control gains reach. It is a narrow effect, blanketing your board with a single answer to flyers that does nothing when the opponent stays grounded, but the narrowness is the design intent. These avatars were never balanced against any constructed metagame; they were character sketches given a rules hook, a way to let a named figure express their identity through a global modification rather than a body on the battlefield. Orim, a Cho-Arrim healer drawn from the Mercadian Masques storyline, leans toward damage prevention and lifegain in the card pool that bears her name, so handing your team reach reads as a fitting, unglamorous expression of that defensive posture. The format never found a competitive home, and the avatars circulated as promotional curiosities, which leaves this card sitting in Magic's history as evidence that Wizards was willing, very early, to print effects that bent the game's starting conditions instead of its board state.

Orim (pvan)
PVAN · #205rare
Pricing
Normal: $23.97
Foil:
Oracle Text

Rules text

Creatures you control have reach.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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