Origin of the Hulk
Most Sagas bank value into permanents on the way down: a token here, a card there, so the plan survives the loss of any one piece. This one reads instead as a three-chapter growth curve pointed at a single attacker. Chapter I supplies the raw material, a 1/1 Citizen worth investing in or spare fodder for whatever else the board wants. Chapter II is where the commitment becomes real, stapling two permanent +1/+1 counters onto a creature you control, which can be that Citizen or something already sizing up your side of the board. Chapter III is the climax: a temporary +3/+3 and trample on the turn the Saga sacrifices itself, aimed to bowl through a chump block. The clever bit is that both later chapters target a creature you control rather than one fixed subject, so you get to pivot as the board changes. If your intended payoff dies mid-Saga, the counters simply lock onto whatever survives, and the final swing points wherever it does the most damage. That softens the risk every Saga carries when it asks you to keep the same subject relevant across three lore counters: even one that never reaches its trample turn has still hardened a creature for good. Green has always sold enormous single-creature payoffs; this stretches one across three chapters, the reward compounding until the enchantment cashes out into a lethal attack.
