Origin of Iron Man
The Saga template is doing something quietly clever by chaining a soft lock into a payoff. Chapter I is a Tangle Wire in miniature: it taps a single creature and keeps it tapped as long as the enchantment survives, so the answer is not removal on your side but removal on theirs. That first beat is not tempo, it is a hostage held across the entire life of the Saga, since the creature stays down until the enchantment leaves. Then the middle chapter draws two, and the finale cheats an artifact of mana value five or less straight from hand, so the card refills what it spent getting down and lands a body or an engine on the way out. Every value enchantment eventually has to leave, and here the exit is the reward. Sacrifice after chapter III, but not before it deploys the artifact you were holding for exactly this moment, converting the Saga's forced expiry into a permanent that stays behind. The lock's clock and the deployment's timing are linked, because chapter III fires on the same turn the tapped creature is finally released; you get your artifact down the moment the stall ends. It reads as a splashy legends-crossover piece, but underneath it runs a disciplined three-beat: stall, dig, deploy.
