Organ Hoarder
Impulse in a body, tuned for graveyard decks rather than card-advantage purists. The classic version of this effect, digging three deep and keeping one, has always let you pick the best card for the moment while the discards vanish; the design twist here routes the two rejects into the graveyard instead of the bottom of the library, which turns selection into fuel. A flashback spell, a delve payoff, a reanimation target, a self-mill enabler: everything that mines the yard benefits from two cards binned the instant this arrives, on top of the one card put into your hand. The 3/2 frame matters less than the trigger, but it earns its keep: a creature that blocks, chips, and carries an aura or equipment means the card is not a spell wearing a creature costume, so it plays well with the recursion and blink effects that want a permanent to return. That last axis is where the value compounds: every re-entry digs another three and pitches two more, so a single creature bins a game's worth of material over enough turns. The catch is that the fill is reactive: you take what the top three offer, not what you would choose, so it rewards a deck whose graveyard is worth having regardless of which three cards happen to land there.


