Oreskos Sun Guide
Inspired was a clever attempt to reward attacking with the same mechanical hook each turn, and this is the lifegain version of that experiment: you tap it for combat, the body untaps during your next untap step, and the trigger then resolves in your upkeep to bank the two life. The structure matters more than the rate. Because the payoff fires on untap rather than on attack, the body is asking to be untapped by any means available, not just sent into combat. Anything that taps and untaps it on demand turns a once-per-turn gain into a repeatable life engine; without that infrastructure, the gain is incidental and slow. That gap between the floor (two life a turn, eventually) and the ceiling (a loop) is the whole design, and it is what separates Inspired from a plain attack trigger. The mechanic also carries a built-in tension Wizards has wrestled with for years: a creature you want tapped is a creature not blocking, so the body's defensive value is spent every time you cash the trigger. As a 2/2 with no evasion and a payoff that wants the creature out of the picture each turn, this leans entirely on the untap interaction to be more than a vanilla bear with a lifegain rider.
