Order of Whiteclay
White reanimation has always come gated, and this is one of its more patient gates: a recursion engine dressed as a wall, where the 1/4 frame exists to block all day and threaten nothing so the engine survives long enough to grind. The cost is the real brake. Because the untap symbol can only be paid by a creature that has been under your control since your most recent turn began, every reanimation costs a full turn cycle of patience plus three more mana on top of it. That tempo tax buys the effect rather than discounting it: a creature of mana value 3 or less returned directly to the battlefield, not to hand, indefinitely. The natural fuel is cheap value bodies and enters-the-battlefield triggers, so the card rewards a graveyard stocked with reusable parts rather than one big finisher. Black has always done reanimation with raw efficiency, yanking a bomb back in a single spell; white instead recovers its dead one small creature at a time, on a clock you can see coming a turn away. The Kithkin Cleric framing fits the rhythm: this is attritional, repetitive white, the color winning by refusing to stay down.

