Order of the Golden Cricket
A 2/2 for two that buys its own evasion, but only at the moment it commits to combat and only if you have a spare white to spend. The cost structure is the whole pitch: flying is not welded to the body, it is purchased once per attack, which keeps the floor honest (a vanilla 2/2 holding the ground on defense) while letting the body slip over a stalled board the turn you decide it matters. This is the optional-payment school of design, where a fixed creature carries a switch you flip per combat rather than a permanent upgrade: the white you hold open is not damage, it is the difference between a swing that connects and one that bounces off a blocker. The Kithkin Knight typing sits it inside a small-creature aggressive shell that wants exactly this kind of cheap, conditional beater, the body trading on the ground early and the trigger letting it reach the air once both players have stopped chumping. Nothing about the rate is loud, and the ceiling is modest by design: two power in the air is two power, full stop. What it offers is a single clean question every time it turns sideways (is the white worth it this turn?) and the discipline to leave the answer to you.

