Ordeal of Nylea
The Ordeal cycle bound ramp to aggression, and this is the color where that bargain makes the most sense: you cash it in only by swinging. The trigger fires when the enchanted creature attacks, adding a counter and then checking for three or more, so the Aura sacrifices the moment that threshold is crossed. On a fresh body that takes a few swings; on a creature already wearing counters (a heroic target, something pumped by another effect, a one-drop with prior growth) it can resolve in one or two attacks. That counter-checking, rather than attack-counting, is the wrinkle that lets the cycle play faster than its base case suggests. The payoff is two basic lands onto the battlefield tapped, a genuine ramp spell hidden inside a combat aura, and the tension is that its two halves pull in opposite temporal directions. A creature growing each combat wants to close the game; fetching two lands wants more turns to spend the mana. Where most acceleration buys tempo by sitting out a turn, this one demands you keep attacking, then rewards a board you already committed. The risk is baked in: the lands arrive only if the creature lives to keep swinging, so removal or a fortunate block strips the body and the development with it. That conditionality kept the rate honest. As a two-mana Aura that simply ramped it would be absurd; tying the payout to surviving combat turns it into a wager on tempo rather than guaranteed acceleration.




