Orcish Vandal
A repeating Shrapnel Blast with a tax baked in: the body is fragile, each shot eats an artifact, and the tap caps you at one activation per turn. That arithmetic is the entire proposition. In a shell flush with cheap, disposable artifacts (Servos, Treasures, leftover equipment, anything that already wants to die for value), a 1/1 that converts each one into two damage aimed anywhere becomes a slow but relentless drain on creatures and faces alike. It rewards a sacrifice deck that was going to throw its trinkets away regardless; bolt it to a board that needs its artifacts to stay put and you have a vanilla two-drop clutching a dagger it can never afford to draw. Where most artifact payoffs pay you a fixed amount as the permanent leaves (a Reckless Fireweaver ping, a scavenge trigger), this one is itself the sacrifice engine: the artifact does not need a death trigger of its own, because the Orc supplies the outlet and the reach in a single tap. Its output is gated only by how many tokens you can manufacture and by that once-per-turn clock, which makes it function less as a combatant than as a mana-free pinger perched on top of whatever artifact-generation engine sits behind it. The ceiling is dictated not by the 1/1 frame but by the deck wrapped around it.

