Orcish Mine
A land-destruction clock dressed as a slow burn, and the clock is the whole design. Most early Stone Rain effects answered a land instantly; this one answers it eventually, and pays you for the wait with a parting two damage. The ore counters are the friction that justifies the higher payoff: three counters that tick down one per upkeep, with an accelerator built in. Every time the enchanted land taps, another counter falls off, so an opponent who wants to use the land they are defending speeds up its own demise, while one who leaves it untapped buys turns but cedes tempo. That tension (use the land and die faster, or sit on it and fall behind) is the actual decision the card creates, and it lives entirely on the target's side of the table. It is a removal spell whose timing the controller cannot fully dictate, which is an unusual place to put the agency. The structure resembles a delayed Stone Rain that the victim can either accept or accelerate, with the salvo of damage at the end functioning as the reward for committing three mana to a piece of removal that does not resolve now. The aura-on-a-land frame also leaves it vulnerable to the land simply being sacrificed or bounced before the counters run out, a fragility that is part of the bargain you strike when you trade immediacy for upside.
