Skip to content
Moxonomy

Orcish Conscripts

Creature — OrcRed mana

The two conditional clauses encode the flavor of conscripted orc infantry directly into the rules: they move only when the rest of the army moves, never alone. That constraint is the price tag on an otherwise aggressive one-drop body, and it inverts the usual cheap-beater calculus. Most one-mana creatures want to come down early and start swinging; this one is dead weight on an empty board and earns its rate only once two other creatures commit to the same combat step. The discount is real exactly when you have a wide board and worthless when you do not. That inversion is also the card's weakness: in a stalled-out top-deck war, the situation where a lone aggressive body would still chip in, this creature does nothing, because the riders go unmet. It is built for the swarm, where the "two other creatures" condition is trivially satisfied and the reduced cost pays off, rather than for curve-filling on raw stats. The friction is the whole point: take the better rate, accept that the body only functions when the numbers are already on your side.

Orcish Conscripts (ice)
ICE · #206common
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close