Skip to content
Moxonomy

Orcish Cannonade

Instant1 generic manaRed manaRed mana

Three life is the toll, and the math is what makes this design honest. Pay two damage to anything that matters, three damage to yourself, and replace the card in hand: a cantripping removal spell that bills you steeper than it bills the target. That self-inflicted 3 is not flavor varnish; it is the lever that keeps the rate in check, turning a clean kill-and-draw into a deliberate life-resource trade. The shape recurs in a handful of red spells that bolt your own dome to buy card advantage, where the deck either treats life as fuel (an aggressive plan that does not expect to reach the long game) or pairs the burn with a life payoff so the cost cycles back as upside. What it solves is red's oldest deckbuilding tension: card disadvantage. Red empties its hand and then runs out of gas, so a removal spell that refills itself addresses the color's structural weakness at the price the color is most willing to pay. The two damage caps its ceiling as interaction, the three damage caps how often you can lean on it, and the draw is the reason you bother. It reads as a strictly worse burn spell only until you account for the card it leaves behind.

Orcish Cannonade (plst)
PLST · #DDN-28common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close