Orcish Bloodpainter
The conversion engine sitting between a creature and a damage trigger. Sacrifice a body, ping any target: the design takes the old "throw a creature at the opponent" template and rents it out by the tap, once per turn, at instant speed. That last detail is where the card earns its keep. A sacrifice-for-damage line that fires on your opponent's end step, or in response to a removal spell that was going to kill the creature anyway, turns every disposable body on your side into a deferred point of reach. That makes it a slow finisher in token decks and a value drain for fragile attackers headed for the graveyard regardless. The 2/1 body is almost incidental; you are paying for the outlet, not the beater. What keeps it honest is the tap symbol and the once-per-turn cadence: you cannot chain a board's worth of sacrifices through it in a single turn the way a no-cost outlet would allow. That single restriction separates it from the free sacrifice converters that came later, and it is why the card drips damage instead of dumping it. At one point per activation it wants creatures it does not mind losing and a clock that rewards grinding the opponent's life total down a single point at a time, the body itself feeding the meter as readily as anything it outlives.
