Orchard Spirit
A 2/2 that wants only to walk past blockers, and the conditional evasion is the whole pitch: anything without flying or reach simply can't stand in its way. This is the green branch of a long line of cheap, semi-evasive beaters built to chip away while a deck does its real work elsewhere. The clause matches what flying itself dodges but broader than fear or intimidate, and the math usually favors the attacker: most ground-based defenses are exactly the bodies it ignores, so it tends to connect turn after turn until something with reach or wings shows up to trade. That makes it a reliable carrier for whatever the deck wants to stick on a creature, since the body stays in combat far more consistently than its modest stats suggest. The lineage matters more than the rate here. Green has rarely been allowed clean evasion, so designers hand it conditional unblockability instead: a creature that gets through against the format's default defenses but folds the moment the opponent invests in air coverage. Orchard Spirit sits squarely in that tradition, a low-cost aggressive flier-by-default whose ceiling is capped precisely so it never outclasses the green creatures that earn their keep on the ground.

