Oran-Rief Recluse
A common spider with a payment plan. Unkicked, it does exactly what a green wall is supposed to do: a 1/3 with reach that holds the ground and stonewalls the air, blocking early threats and surviving where lighter bodies cannot. Pay the additional and the same blocker that stops fliers now shoots one down on the way in. The structure is deliberate. Green's relationship with the air has always been built around bodies that block rather than spells that target, and the kicked clause threads anti-flying removal (long one of green's defining permissions) through a creature's enters trigger instead of a standalone instruction. What makes the card readable across a long game is that the choice lives entirely on the stack: you decide at cast whether you're spending
on a wall or twice that on a wall-plus-removal, and there's no wasted text either way, since a board with no fliers simply leaves the kicked clause inert. It's a tidy expression of kicker's whole premise, that one card can be a cheap early play or a late-game two-for-one depending on what the table is doing, scaled to exactly the kind of effect green is happy to hand a 1/3 spider: a reactive answer to the air, available only once it commits a body to the board.

