Oracle of Nectars
The body never lies: a 2/2 for three that taps for nothing but life. Pure lifegain on a creature has always been one of the weakest things a body can offer, and stapling a mana sink to it does not change the math so much as illustrate it. Pay X, tap, gain X, repeat next turn: every point of life costs you exactly one mana plus an entire turn cycle, and you are never building toward a threshold or a payoff, just a higher number. The split cost (any color satisfying the third pip) tells you the design intent was breadth of inclusion rather than power: a card meant to slot into either of two color identities cheaply, not to do anything spectacular in either. Where it earns its keep is in the narrow corner of the game where life total is a resource you spend on purpose: a deck that pays life to draw, to ramp, to cast, suddenly wants a renewable spigot pointed the other way, and the rate stops mattering when the alternative is dying to your own engine. Outside that loop it is filler, a creature whose ability is functional but rarely worth the activation. That honesty is the whole identity here: a card built to refill a resource almost no deck treats as spendable, waiting for the rare shell that does.

